![]() Polygons : 125M Polys/sec (Theoretical Maximum)įeatures : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features). nVidia nForce (Real time Dolby Digital 5.1 encoding) ![]() Other sounds may be generated by the CPU via software engines.ģ. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)Ģ. Graphics : nVidia XChip 200MHz (based on the nVidia GeForce 3)ġ. Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter.ĬPU : Intel Pentium III 733MHz (133MHz FSB) Graphics Engine : "Flipper" (Custom ATI/Nintendo) ![]() Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency. Sound DSP : Custom Macronix 16bit DSP 81MHz ![]() Here's the known tech specs if anyone's interested. ![]()
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